
Simon can only have one diamond out at a time. but then the diamond bounces off any surface.

Simon throws a diamond diagonally downward. especially useful against Dracula in Super Castlevania IV. this is based on using the Triple Shot power-up while using the Cross sub-weapon in the NES/SNES games. but he can throw up to three boomerangs at a time. however he cannot throw boomerangs diagonally like Link does. Simon throws a boomerang like Link's Boomerang. this is based on the Holy Water sub-weapon in the NES/SNES games. the flames burn repeatedly like Ness's PK Fire. the bottle breaks into flames when it hits an opponent or the ground. Simon jumps and throws a bottle of holy water behind him. this is based on having the Double Shot power-up while using the Dagger sub-weapon in the NES/SNES games. Simon jumps and throws two daggers forward. the bottle breaks into flames that burns the opponent repeatedly like Ness's PK Fire. Simon throws a bottle of holy water at the ground in front of himself. this is based on the Axe sub-weapon in the NES/SNES games. Simon throws an axe upward and it flies in a steep curve.
#Simon belmont upgrade#
this is based on the Flame Whip upgrade in Castlevania II: Simon's Quest. the fireball has a good knockback like Lucas's PK Fire. but a fireball flies out from the tip of the whip. this is based on the second Morning Star upgrade in the NES/SNES games. Simon whips forward once but the whip has a longer reach. this is based on having the Triple Shot power-up while using the Dagger sub-weapon in the NES/SNES games. Simon tosses up to three daggers while running. then you move the stick to make Simon whip some more. and I picture Simon doing these moves with his NES/SNES sprite animations. it is entirely based on the NES/SNES games. I came up with a moveset for Simon Belmont. The name of the stage would have to be "Castlevania" because that's the name of Dracula's castle. what a horrible night to have a curse, indeed! and the giant bat appear in the boss room. when it's nighttime, enemies like zombies, bats, hellhounds, and fishmen appear in their respective areas. so when it's daytime, there are no enemies serving as hazards.

The stage would have a day and night cycle from Castlevania II: Simon's Quest. and under both sides is the underwater dungeon from Block 1-2 with the fishmen. on the right side is the interior from Block 1-3.

On the left side is the exterior from Block 1-1 and just beyond that door is the interior from Block 1-1. maybe the stage layout of the Castlevania stage would be based on the first level! like how the stage layout is based on the Palaces in Zelda II. it could be big like Hyrule Temple but not big like New Pork City. maybe the first level of the original games. I would like something from the NES games.
